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Theme Info
aramandi
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The above menu mirrors the information accessible via the "news" files from within the game.

ARAMANDI CHARACTERS

The Aramandi are short, stout four-armed humanoid jungle dwellers. Their skin tone runs from a light red color to light brown, and they have four solid black eyes. The Aramandi usually dress in the traditional clothing of their akia, although Aramandi who serve aboard starships have adopted styles similar to regular starship duty clothing.

The Aramandi are adept climbers, and get around as much by climbing as by walking on the ground. Off-worlders find getting around Aramandi cities and ships to be a challenge, as most do not have the four arms necessary for getting from one place to another; they also find the low ceilings of the Aramandi's homes and buildings to be troublesome.

Though Aramandi enjoy the wild jungles of Aram, they live in labyrinth-like, multi-leveled towns and cities. These are scattered throughout the jungle, in natural open clearings and along shorelines.

Aramandi society is dominated by its ancient and strict religion of Eeronon. Eeronon teachings influence all aspects of Aramandi life. It is through these teachings that their leaders are selected, their policies made and their lives directed. The Eeronon established the society's akia (clan) system, formed from dozens of smaller clans into the final four akia of Orma, Cirra, Mila, and Lota. The Eeronon teaches that although all four akia must share Aram and the other planets of the Aramand system, each clan is entitled to one of the other systems in the Aramand Cluster, now named after each clan which claims ownership.

Although bound by a common religion, each akia has its own leadership, laws, traditions, clothing, and customs. The akia's leadership settles all internal clan disputes. Each akia has its own territory and urban areas, which are divided into open and private zones. Open zones can be visited by any other akia member or off-worlder, while private zones are reserved only for the members of that specific clan. Some cities, such as Talerakia, are shared by all akia and divided into four areas, each controlled by one clan.

According to the Eeronon, each akia must work for the day when their clan will leave Aram and settle their own star system in the Aramand Cluster. Each system belongs solely to its akia, and may not be visited by any other without their permission. As the Aramandi included otherworlders in their spiritual interpretations, they are extremely protective of the Cluster. When the first LMC scouts arrived, only Orma and Cirra systems had been colonized. Outposts and armed patrols were found in the remaining systems. Now, Mila has also been colonized, and preparations are underway for the Lota akia to finally settle its system. Only each akia knows why it decided to colonize their system at a particular time, although speculation ranges from prophecies from the Eeronon to limitations in technology, money, or even internal social problems.

All four akia are ruled by a single neutral leader, known as the Taal. The Taal is chosen by an ancient selection process and ritual as set down by the Eeronon, and usually holds the office until death. Each Taal candidate is reviewed by an honor jury of four members, one from each akia. Few of the requirements or tests have been revealed, but it is known that tests of wisdom, intelligence, ruling, combat, strategy and diplomacy are performed. Some Taals were formerly priests of the Eeronon, but it is not a requirement for candidacy. The Taal may only be removed by the honor jury if the jury is supported by the majority of each clan, something which has never happened.

The Taal is the final arbitrator of all akia disputes. This leader is also responsible for setting the overall policies for the Aramandi people, including negotiations with the Empire and other off-worlders. In addition, the Taal commands the Taler, the military forces which protect the Aramand system and serve as a police force in inter-akia disputes. The Taler may also be deployed to aid one of the other Aramand Cluster systems should the Taal deem it necessary.

This information is also available in-game via the "news aramandi" command.

See also:
news policy, news characters