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The above menu mirrors the information accessible via the "news" files from within the game.
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ARAMANDI CHARACTERS
The Aramandi are short, stout four-armed humanoid jungle dwellers. Their skin
tone runs from a light red color to light brown, and they have four solid black
eyes. The Aramandi usually dress in the traditional clothing of their akia,
although Aramandi who serve aboard starships have adopted styles similar to
regular starship duty clothing.
The Aramandi are adept climbers, and get around as much by climbing as by
walking on the ground. Off-worlders find getting around Aramandi cities and
ships to be a challenge, as most do not have the four arms necessary for
getting from one place to another; they also find the low ceilings of the
Aramandi's homes and buildings to be troublesome.
Though Aramandi enjoy the wild jungles of Aram, they live in labyrinth-like,
multi-leveled towns and cities. These are scattered throughout the jungle, in
natural open clearings and along shorelines.
Aramandi society is dominated by its ancient and strict religion of Eeronon.
Eeronon teachings influence all aspects of Aramandi life. It is through these
teachings that their leaders are selected, their policies made and their lives
directed. The Eeronon established the society's akia (clan) system, formed from
dozens of smaller clans into the final four akia of Orma, Cirra, Mila, and
Lota. The Eeronon teaches that although all four akia must share Aram and the
other planets of the Aramand system, each clan is entitled to one of the other
systems in the Aramand Cluster, now named after each clan which claims
ownership.
Although bound by a common religion, each akia has its own leadership, laws,
traditions, clothing, and customs. The akia's leadership settles all internal
clan disputes. Each akia has its own territory and urban areas, which are
divided into open and private zones. Open zones can be visited by any other
akia member or off-worlder, while private zones are reserved only for the
members of that specific clan. Some cities, such as Talerakia, are shared by
all akia and divided into four areas, each controlled by one clan.
According to the Eeronon, each akia must work for the day when their clan will
leave Aram and settle their own star system in the Aramand Cluster. Each system
belongs solely to its akia, and may not be visited by any other without their
permission. As the Aramandi included otherworlders in their spiritual
interpretations, they are extremely protective of the Cluster. When the first
LMC scouts arrived, only Orma and Cirra systems had been colonized. Outposts
and armed patrols were found in the remaining systems. Now, Mila has also been
colonized, and preparations are underway for the Lota akia to finally settle
its system. Only each akia knows why it decided to colonize their system at a
particular time, although speculation ranges from prophecies from the Eeronon
to limitations in technology, money, or even internal social problems.
All four akia are ruled by a single neutral leader, known as the Taal. The Taal
is chosen by an ancient selection process and ritual as set down by the
Eeronon, and usually holds the office until death. Each Taal candidate is
reviewed by an honor jury of four members, one from each akia. Few of the
requirements or tests have been revealed, but it is known that tests of wisdom,
intelligence, ruling, combat, strategy and diplomacy are performed. Some Taals
were formerly priests of the Eeronon, but it is not a requirement for
candidacy. The Taal may only be removed by the honor jury if the jury is
supported by the majority of each clan, something which has never happened.
The Taal is the final arbitrator of all akia disputes. This leader is also
responsible for setting the overall policies for the Aramandi people, including
negotiations with the Empire and other off-worlders. In addition, the Taal
commands the Taler, the military forces which protect the Aramand system and
serve as a police force in inter-akia disputes. The Taler may also be deployed
to aid one of the other Aramand Cluster systems should the Taal deem it
necessary.
This information is also available in-game via the "news aramandi" command.
See also: news policy, news characters
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