MUX Info
advancement

characters
combat
consent
credits
feature chars
points
policy
roleplay
rpg

Theme Info
aramandi
crimes
force
races
rebellion
space
theme
time
weapons

The above menu mirrors the information accessible via the "news" files from within the game.

CREDITS

This game had two major sources of inspiration, both excellent games in their own right. These games are GohsMUSH (now unfortunately defunct), and Star Wars: Minos Cluster MUSH. The former was a fantasy game that valued strong code and an in character attitude; the latter was the first and most successful in character Star Wars game.

To our knowledge, the following ideas are from Gohs.
* NPCs that are commanded by speaking.
* IC commands use a +, OOC commands do not.
* All IC objects owned by a single character.
* Full player names with spaces.
* &TITLE and the design of the +who command.


The following ideas are from Star Wars: Minos Cluster.
* The 2D nature of space, with star systems as rooms.
* +jreq and the judging system.
* Squads.

The following code design idea is from Mars@SolMUX.
* The internal design for the skills system.

This information is also available in-game via the "news credits" command.